The third game in The Legend of Zelda series, The Legend of Zelda: A Link to the past walkthrough, is an action-adventure title created and released by Nintendo for the Super Nintendo. Shigeru Miyamoto and his group were in charge of the project. Release dates include November 21, 1991, in Japan, April 13, 1992, in North America, and September 24, 1992, in Europe.
Instead of the side-scrolling design of Zelda II: The Adventure of Link, the game A Link to the past walkthrough has a top-down perspective like that of the first The Legend of Zelda. The gameplay of A Link to the past walkthrough improved upon that of the first game by adding elements that have come to define the Zelda series, such as multi-level dungeons, Master Sword, the Hookshot, and parallel universes.
Welcome to Legend of Zelda, A Link to the Past Walkthrough. The A Link to the Past walkthrough provided here is a comprehensive 100% walkthrough that covers a full playthrough of the whole game and leads you to various secrets.
It includes methods for all bosses and dungeons, gathering all heart pieces, upgrades, and tips that lead you through the entire adventure game, which would be fun to explore.
1. Link to The Past Walkthrough:
1.1 Before starting
Welcome to my guide for The Legend of Zelda: A Link to the Past Walkthrough! This step-by-step tutorial will go through everything from the game’s beginning until Ganon is defeated. I’ll go over each significant story development in great depth and the locations of a few useful add-ons that will make your game run more smoothly. I won’t go into depth on how to complete the dungeons other than Link’s initial adventure into Hyrule Castle because they’re far more enjoyable to explore on your own.
1.2 Princess Zelda’s rescue
Princess Zelda speaks to Link in a dream, hoping he will save her from dying. When Link wakes up, his cousin has already departed and advised him to stay home. Go home after opening the chest with the lamp. To find it, head north in the direction of Hyrule Castle. Despite being closed, the doors take a right lateral turn.
Explore the castle courtyard, go inside, and locate the basement stairs. Select the suspicious shrub, then throw it away. You obtain a firearm as the uncles depart.
1.3 Village of Kakariko and the Lost Woods
You can locate your first cardiac bag by opening the nearby chest. When you go, take away the map. The lady within can tell you where the elder is but prefers to say to you the legend around the master sword. Another Kakariki village child who knows the older man’s location is also present.
Each bottle costs 150 rupees. Find 60 rupees and explosives if you dive into a well close to the settlement of Kariko in the northeast. Find some of your favourite rupees and your own heart by bombing this damaged building. Go into the greenhouse and go downstairs.
1.4 The Eastern Palace
Reopen the map, then proceed to the specified position near the eastern ruin. Speak with the senior Sahasrah. Then he offers you a mystical artifact that explains the Master Sword’s origin story and asks you to locate the three pendants. For a Bow of Courage and Pendant of Courage, go to the Eastern Palace next to the entrance and complete the dungeon. Send your pagan shoes to Sahashrahla by bringing them.
1.5 Power of Pendant
Check out Mudur’s book, please. This is at a residence just outside Kakariko Village with a desk in front of it. For your own annihilation, you must depart in Pegasus boots. After that, go to the desert palace in the northwest. The site’s entrance has been locked, but Mudoran’s Book on the big rock may be used to unlock it. After that, you must complete your game to get the Power glove and a Pendant. Around Hyrule, it may be utilized to raise big boulders.
1.6 Getting the Flippers and Ice Rod
After you strike an ice wall, the ice tunnel is close to Lake Hylia’s northern shore. After he attacked an incomplete construction, 300 rupees were discovered next to Lake Hylia Cave. The thief there will give you your money back for free if you talk to him. Take them south of Sanctuary, then move north and descend if you still do not have 500 rupees.
The second bedroom’s bomb wall may contain up to 500 rupees on the map, heading north. The moment is right to gather your missing wood mushrooms. Witches who prepare food in their cisterns use mushrooms.
1.8 Symbol of Wisdom
To enter the cave next to the lumberjacks’ house, head north from the sanctuary to the Death Mountain foothills. Take the older man out into the night. He appreciates your touch at any moment if you need general healing. In addition, he will email you his mirror up that slope. In the shadowy world, tap the blue door. Although the layouts differ, it reflects the light world. You may also go from Dark to Dark at any time by using a mirror that has been reversed.
If you travel 10 steps west and then use mirrors to return to the Light world, where the proper location is, the Darkworld gateway will lead you north.
1.8 Castle Hyrule 2
Moving away from Death Mountains. You may enter the Lost Forest and obtain Master swords using all 3 pendants! Soon later, Zelda reaches you telepathically and claims Sanctuary is attacking her. Quickly depart from the Sanctuary. Probably past bedtime. Run to Hyrule Palace, enter, and find a place by your side.
Completing Hyrule Castle 2, a linear dungeon in which no specific items may be acquired, requires using the Master sword, weakening the magical seal, and using the Master sword. However, the game features some more difficult fights.
1.9 Under The Bridge, A Bottle
You can access remote, dark realms by completing the Hyrule Castle entryway. You need to enter a portal each time you use this mirror. Throughout the history of gaming, there have been several secret gateways. When you visit the Palace of Darkness, the day is ideal for snatching a bottle from beneath the bridge. Take away the mirror for the light and swim in a small lake and a shallow region. Join the sleeping man on the bridge and linger.
1.10 House of Darkness
It must be buried in a maze to reach the Palace of Darkness since it is rated one on the Dark map. You got to know a cute monkey who also likes rupees. You’ll need 10 rupees and an additional 100 rupees. There were magic hammers all around the palace’s interior. Get rid of anything that is in your way. An imprisoned damsel is also present in every Darkworld dungeon. To break the seal at Ganon’s Tower, the 7 must be freed.
1.11 The Palace of Swamp
On a dark map, Swamp Palaces are marked as 2 and are quite simple to find. Use mirrors to observe lights before going in, and once inside the building, solve puzzles to get rid of the extra water. Grab the heart-shaped freebie. Visit the Swamp Palace by going back to the Darkworld. The Hook Shot, a handy tool for grappling across a wide area, is available in the Swamp Palace.
1.12 Picking up the Flute
The tree person in Kakariko Village will tell you where the flute is if you go there and ask him. The man will provide you a shovel that you may use. Go to Light world, dig in a tree’s northwest corner for a flute, then return to Darkworld and play the flute for the tree person to see the man grow on actual trees.
After that, stroll over to LightWorld Kakariko village, where you can play the flute next to a monument of a bird. They depart after a bird in the statue smashes it to pieces. It seems strange to me. The bird appears when you are playing the flute in the light, allowing you to navigate to other locations easily.
1.13 Woods of Skull
A map shows three locations in the shadowy woodland known as Skull Wood. This region has been isolated from the dark worlds up until the conclusion of the novel. The explanation is that no bridges and immovable black rocks block the route.
North of Kakariko Village in the light world, you must search beneath the stone for an unnamed doorway. A rocky cliff blocks the road, but Lost wood offers an alternative route. Once inside the shadowy area, descend a few steps into Skull Wood, a maze-like cave with several unconnected passageways and exits.
1.14 Domain of the Gargoyle
The Gargoyles Domain Dungeon is located in the city’s centre (4), home to many robbers. It will open after you remove the pitchfork. The Titan Mitt, a brand-new power glove that allows the flinging of black stones, is located inside this dungeon.
1.15 Red sword
Find a frog guy among the towns of thieves in the dark world. Use the mirror so he can see you after that. Bring him to the residence of a blacksmith east of Kakuriko Village. The creation of an antique sword makes the blacksmith happy. They will be using the sword for a while. You only need to turn right to go to the blacksmith shop.
1.16 Half Magic
If you followed the instructions, you should have the powder and the magic sand. Send the mushrooms to the witch after locating them in the Lost Woods. Return by using a different window facing west. Anyway, visit the blacksmith’s home, plunge into the pit, and discover a terrible altar. Use your magic powder on it to make a bat enraged.
1.17 Quake, Ether, and Bombos Medallions
Put your Mudocora book in this weird stone to receive medals. The eastern desert is the location of a bombo’s medal. The plateau can only be reached by making your way out of the shadows. On North Western Death Mountain, the Ether Medallion has been discovered west of Hera’s Tower. Last but not least, this Quake Medallion has a home in the Dark Zora kingdoms. The water circle should have stones in it.
1.18 Palace of Ice
Swim into the middle of the lake when it is lit. Fairy fountains are in front of them. Rupees might be thrown in exchange if more arrows or explosives were required. Bomb the walls and pack them with more fairies. When you have used up all of your rupees, you enter the dark portal and throw the Blackstone into the dark world.
To the north of this place is a dungeon. The ice palaces are extremely challenging labyrinths. It will require a mystical medication to keep it alive until the adversary strikes. You’ll only be happier thanks to magic. The opponent cannot be beaten if the magic is lost at the start of the combat. Save magic for your pal, then.
1.19 Anguish Mire
Before collecting the Ether Medal and releasing the bird from the Kakariko monument, the flute was required. Then, proceed to 6 after playing flutes in an open world. Open your doors into the gloom and lift the stone. Look for a path inside the dungeon. Wear your Ether medal while standing atop the Ether symbol. The cave opened as soon as the rain ceased. The Somarias cane, an uncommon cane with numerous uses, is the second item in this dungeon.
1.20 Stone Turtle
After defeating the dungeon boss, Princess Zelda was at last saved! To go on, use the Cane of Somalia on the first chamber’s red wireframes. SAVE ANOTHER MAGIC MEDICINE FOR THE BOSS.
1.21 Tower of Ganon
Once all 7 maidens have been set free, proceed to Ganon’s Tower, a few screens west of Turtle Rock. With their might, the maidens will remove the tower’s seal. You must first locate the big key, which is on the lowest floor of the dungeon, to start climbing the tower. You shouldn’t ignore the red mail in the basement since it provides far more security than the blue mail.
1.22 Battle with Ganon
Here are some recommendations for finishing The Legend of Zelda: Link to the Past Walkthrough after completing the guide. Use your bow and the red and blue swords to obtain the gold and silver arrows. Use your silver arrows to defeat Ganon and eliminate him at the Pyramid of Power.
2.1 How long does finishing the Link to the past walkthrough take?
The Spirit Track was this group’s most difficult and longest game. How long should one be able to win a Zelda game?
2.2 Where is the hidden path in the Link to the past walkthrough?
Go into the Throne Room, the space north of the entryway. Push the sword decoration into the hidden entrance and navigate this secret corridor.
2.3 How do I get to 100 in Link to the past walkthrough?
To complete the file, a Heart container is required with any updates, items & collectibles. Link’s Awakening. Collect Stone Beakes to replace the stone slabs. Do you like this colouring dungeon? Complete travel with Link album.
2.4 How do you beat Link to the past walkthrough?
You want to smash your sword on the wall to attract the enemy.
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